﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Director : System.Object {
    private static Director _instance;             //导演类的实例
    public SceneController scene { get; set; }
    public static Director GetInstance()
    {
        if (_instance == null){
            _instance = new Director();
        }
        return _instance;
    }
}